Posts Tagged ‘missiles’


Monday, October 27th, 2008

I’ve just watched an episode of Chuck that is bound to become a classic. Chuck discovers the key to beating “Missile Command” is a mathematical algorithm hidden in Rush’s “Tom Sawyer” in front of a crowd of 40-year old game geeks at the Buy More.

He saves the world with the kill screen because the game was hooked up to a real missile. Natch.

Wink at the end to the Canadian quarter.